AI Insights · Timothy · July 2024
Top Down Games Performance in Peru Q2 2024
A look at the performance of the top five top-down games on a unified platform in Peru for Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the top five top-down games in Peru showed varied performance in terms of downloads, revenue, and weekly active users, according to Sensor Tower data.
Ludo Club・Fun Dice Board Game from Moonfrog saw a notable fluctuation in its downloads, starting at 43.2K in early April and reaching a peak of 59.2K in mid-June. Revenue for the game remained relatively stable, averaging around $4.5K per week, with a slight dip to $4.1K in early May. Weekly active users showed a slight increase from 59.4K at the start of the quarter to 63.2K at the beginning of June, before settling at 54.7K by the end of June.
Squad Busters by Supercell, which launched at the end of May, experienced a significant surge in downloads with 267K in the week of its release, followed by a gradual decline to 22.5K by the end of June. Revenue peaked at $17.6K in the launch week, then stabilized around $10K per week. The weekly active users mirrored the download trend, starting high at 182K and decreasing to 84.3K by the end of the quarter.
Block Blast! from Hungry Studio maintained steady download numbers throughout the quarter, fluctuating between 21.8K and 34.7K. While the game did not generate any revenue, its weekly active users remained robust, growing from 260K at the start of April to a peak of 296K in mid-June, before ending the quarter at 288K.
Brawl Stars, another hit from Supercell, showed consistent performance with downloads ranging from 23.4K to 34.3K. Revenue for the game saw a peak of $98.3K at the end of April and stabilized around $56K towards the end of June. Weekly active users remained strong, starting at 997K and reaching 1.26M by mid-June, before slightly dropping to 1.23M by the end of the quarter.
Finally, Plants vs. Zombies™ by Electronic Arts had a steady stream of downloads, averaging around 26K per week. Revenue for the game was modest, averaging around $200 per week. Weekly active users showed a slight decline from 200K at the start of the quarter to 174K by the end of June.
For more detailed insights and data, visit Sensor Tower.